[D] How to add direction to MLP shape recognition?
I’m using a MLP to recognise gestures for my VR game.
The gesture gets preprocessed into a 2D grid, every grid cell becomes an input.
However I would like to add the direction into the recognition. My first thought was for each cell also input a 0 value for never entered and 0.5 – 1 for first – last cell.
Another idea was to add the start – end vector as two values. (x,y)