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[D] Observations from OpenAI’s Five (Dota 2)

I’ve been working on writing an article about AlphaStar for a while (cough, very late), but after last week’s events I decided to sit down and write about OpenAI’s 5 success.

There are a few areas I wish I had more knowledge to expand on:

  • I wish I knew more about OpenAI’s Rapid to write about.
  • Pros and Cons of PPO for Dota 2. I’d also like to know what didn’t work.
  • Decision Tree of Starcraft 2 vs OpenAI. Relative to each of the games, OpenAI has solved more of Dota 2’s action space. However, Starcraft 2 seems to have a larger decision tree?
  • OpenAI mentioned “surgery” when thinking of transfer learning, but there isn’t much information out there.

Very open to feedback and suggestions, thanks!

submitted by /u/jshek
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Toronto AI is a social and collaborative hub to unite AI innovators of Toronto and surrounding areas. We explore AI technologies in digital art and music, healthcare, marketing, fintech, vr, robotics and more. Toronto AI was founded by Dave MacDonald and Patrick O'Mara.