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Category: Reddit MachineLearning

[R]The Path to Nash Equilibrium

[R]The Path to Nash Equilibrium

Main point: Nash equilibrium can be achieved without any beyond-player mediation, and the path towards it can be clearly visualized.

https://arxiv.org/abs/1908.09021

Demos at Github to try. Fun guaranteed.

And the following figures from paper shows visualizations of the paths towards Nash equilibrium:

3X3 two-person game. The triangle represents the probability simplex in 3-D space.

60X40 two-person game with 60 or 40 dimensions being reduced to 3 dimensions by PCA.

Equilibrium point is always the final destination of strategy path.

submitted by /u/lansiz
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[D] How to add direction to MLP shape recognition?

I’m using a MLP to recognise gestures for my VR game.
The gesture gets preprocessed into a 2D grid, every grid cell becomes an input.
However I would like to add the direction into the recognition. My first thought was for each cell also input a 0 value for never entered and 0.5 – 1 for first – last cell.
Another idea was to add the start – end vector as two values. (x,y)
Any tips?

submitted by /u/fusedotcore
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[D] Is there an accepted state-of-the-art for Video Action Localisation/Region Suggestion?

I am working on a project which involves video action recognition, and am using the fantastic I3D approach.

However, I am now interested in localising the region of video which contains the action being classified (i.e. with a bounding box). For example, if my I3D network classifies a segment of video containing the action of a human “Eating an Apple”, I now want to draw a bounding box over the person eating the apple in each frame of video. Note that I am not interested in drawing a region around “Apple” or “Human”, but instead the region in which the action itself is being performed.

I am familiar with similar approaches for image classification (e.g. YOLO), but am having trouble finding work in the video domain for actions. Can anyone point me to some good papers which cover this if they exist?

submitted by /u/lantern_lol
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[D] How to create Experience Replay table?

Hello I want to create a DQN for a 2 player strategic board game. I read that experience replay is recommended to break correlation. I want to know how I create the experience replay table?

Can I build it using random agent?(Playing random moves). After I have built the table I want to proceed like that: I want to randomly take one state out of experience replay table, take an action according to epsilon greedy policy. Put in the next state into a second neural network and backpropagate the difference Q values(From second neural network and first) in the first neuronal network. After that I randomly choose another state and repeat the step from above. Is this correct? Thank you

submitted by /u/Kralex68
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[N] Huawei’s First Commercial AI Chip Doubles the Training Performance of Nvidia’s Flagship GPU

Billed as the single chip with the greatest computing density, Ascend 910 delivers performance of up to 256 teraFLOPS under FP16 and 512 teraOPS under IN8 with declared max power consumption of 310W. In comparison, the GPU Tesla V100 delivers up to 125 teraFLOPS with a max power consumption of 300W, while Google’s TPU 2.0 with four ASICs can reach 180 teraFLOPS.

Link: https://medium.com/syncedreview/huaweis-first-commercial-ai-chip-doubles-the-training-performance-of-nvidia-s-flagship-gpu-86e4d0078f6f

submitted by /u/Empty_Lecture
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[P] I applied Mark Zuckerberg’s face to Facebook emojis

[P] I applied Mark Zuckerberg's face to Facebook emojis

Seeing the post on photorealistic emojis reminded me of a project I did last year: Zuckerberg Emojis

Sad Mark

Why? Well, facebook forces us to use quite specific representation of emotions to react to things. In a way, these emojis become our facial expression. So it would only fair to apply the same expression to Zuckerberg’s face.

I used CNNMRF, Deep Image Analogy and jcjohnsons neural style in sequence to apply the face and upscale it to a good resolution.

1.Original 2.CNNMRF result 3. Deep Image Analogy output 4.Upscaled with Neural-style

The full write-up with all emojis is here: https://rybakov.com/blog/zuckerberg_emojis/

submitted by /u/rybakovcom
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[P] JAXnet (preview) – An alternative to TensorFlow2/Keras/PyTorch for more concise, robust and optimized deep learning code

On GitHub

JAXnet is a deep learning library based on Google’s JAX. JAXnet’s functional API provides unique benefits over TensorFlow2, Keras and PyTorch, while maintaining user-friendliness, modularity and scalability:

  • More robustness through immutable weights, no global compute graph.
  • GPU-compiled numpy code for networks, training loops, pre- and postprocessing.
  • Regularization and reparametrization of any module or whole networks in one line.
  • No global random state, flexible random key control.

Your feedback is welcome!

submitted by /u/juliuskunze
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